National Repository of Grey Literature 29 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Video Dubbing Tool
Koňárek, Petr ; Soukup, Ondřej (referee) ; Křivka, Zbyněk (advisor)
This thesis deals with draft and implementation of a multi - platform dubbing tool . It is about video and audio processing , recording voice of separate voice actors and its subsequent editing . You can find a set of technologies that are used to solve these tasks and to ensure compatibility with various operating systems . The design is made to include all the necessary audio operations while preserving its simplicity . Finally , you will learn about the testing process of this tool in a fast - dubbing competition and the result of it .
Modular tool for creating games with artificial intelligence
Klika, Jan ; Škoda, Petr (referee) ; Kouřil, Jan (advisor)
This bachelor thesis describes the design and implementation of tool for facilitate the creation of artificial intelligence. The tool uses its own universal communication protocol, supports multiple types of games, is extensible for other games using dynamic libraries, supports the display of debugging information of artificial intelligence and is localized in English and Czech.
Educational Cross Platform Mobile Game for Youngsters
Janeček, David ; Hynek, Jiří (referee) ; Pastushenko, Olena (advisor)
Tato práce se zabývá vývojem multiplatformní vzdělávací hry na mobilní zařízení. Nejdříve je uvedena teorie a rozbor existujících her. Dále jsou v práci zmíněny některé možnosti tvorby takové hry a konečně popis návrhu, tvorby a testování samotné hry s využitím herního enginu Unity.
Multiplatform authentication system
Pokorný, Lukáš ; Hajný, Jan (referee) ; Malina, Lukáš (advisor)
This thesis describes the design of a multiplatform authentication system that enables user authentication by using a wide variety of authentication tokens. The theoretical part is devoted to an overview of authentication interfaces with focus on modern methods of verification. There is also an overview of authentication schemes. The practical part gives requirements for an authentication terminal and sets a specific hardware structure, including the specification of individual functional blocks. The implementation of the software logic uses Java and JavaScript programming languages. Attention is also paid to the used authentication schemes including details and comparison of used platforms. Finally, we evaluate the user and security aspects of the proposed solution. It is also given the possibility of additional hardware and software optimization.
Network Game: Destroy the Submarine
Kudrna, Jiří ; Řezníček, Ivo (referee) ; Szőke, Igor (advisor)
The bachelor´s thesis describes the design and the implementation of the 2D network game "Destroy the submarine". In this game each player controls his submarine and tries to destroy the submarines of his opponents. The game can be played by more players via the computer network or on one PC. The application is developed in the C++ programming language with the help of the Qt framework. It is a multi-platform application.
Configuration and diagnostics for Smart Grid
Hrbek, Martin ; Šťastný, Ladislav (referee) ; Franek, Lešek (advisor)
This thesis designs a solution for configuration and diagnostics for the Smart Grid. It creates use case diagram for configuration and diagnostics and designs individual software modules of the system. The thesis informs a developer about suitable devices for configuration and diagnostics for the Smart Grid, especially about rugged handhelds. The thesis chooses suitable software tools for development of designed modules and contains recommendations for developers, how to use this tools. The realization of one of the designed modules verifies the correctness of the designed solutions and approaches.
Multiplatform Game Development Using the Unity Engine
Jašek, Roman ; Zachariáš, Michal (referee) ; Kajan, Rudolf (advisor)
Tato práce se zabývá možnostmi herního vývoje pro víceré platformy pomocí enginu Unity 3D. Rozebírá různé aspekty multiplatformního vývoje na počítačích i mobilních zařízeních. Důraz je kladen na analýzu tvorby her současně pro více platforem a problémy spojené s tímhle přístupem. Práce poskytuje možnosti řešení problémů, které vyvstanou při použití tohohle postupu, pomocí nástrojů, které poskytuje Unity 3D. Analýza se zabývá zejména na zvyšování výkonu her za použití metod dostupných na všech platformách vybraných pro testování. Tyhle vylepšení zahrnují způsoby jak snížit práci ve scéně a naopak zvýšit počet vykreslení za sekundu při zachování stejné vizuální kvality. Práce také nabízí pohled do minulosti tohoto odvětví a předpoklady o jeho příštím směrování.
Usage of a DWARF Format in Debugger for Generic Microprocessor Simulators
Janečka, Pavel ; Přikryl, Zdeněk (referee) ; Hruška, Tomáš (advisor)
This paper gives basic introduction to source-level debugging, DWARF debugging information format and it is possible applications. Further it presents the Lissom project to the reader. The goal of this paper was also to draw on gained knowledge in order to extend Lissom's debugger.
Multiplatformní git klient s pokročilou vizualizací branchí
Dohnalová, Tereza
This thesis is focused on the design and implementation of a multiplatform Git client that allows users to interact with Git through a graphical user interface. The application focuses on plotting the history of changes in the repository and displaying branches using a graph. The paper describes the design of the application, its implementation, and then evaluates the user testing that the application was subjected to in order to verify that the goal was met.
Mobilní aplikace pro podporu evidence majetku
Ponížil, Daniel ; Špaňhel, Jakub (referee) ; Herout, Adam (advisor)
The goal of the bachelor’s thesis was to create a mobile application that would simplify the registration process of new assets into an inventory software. The application was developed using the React Native framework with the use of the Expo platform. The development and testing process was mainly focused on the Android platform. The application allows scanning serial numbers of new assets using barcodes and QR codes. The type of object being created is selected for the scanned numbers, and the values of individual properties are filled in. OCR technology can also be used to fill in the values of properties. The objects are then created in the inventory system by saving. The application is based on analyses of the story of stocking new assets, deficiencies of the current solution, and competitive products.

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